![]() ![]() ![]() Each day, more and more people joining the Second Life and spending the most of their time within this virtual world. 214) and when people have a chance to make a fresh start thing, it can become somewhat hard not to get overly-involved in it. For the players, it is an online word where they can have a chance to get a fresh start as well as a new “lease of life” (Kim et al, 2008, p. Resident inclusions to the virtual world are known as user produced content, and this content is among the aspects that makes Second Life only one of its kind online setting, and have a huge number of users who are badly addicted to this game.įor those who play Second Life, this is a game that is a lot more than just an ordinary game. They can as well chip in to the world around them, forming buildings and a number of other things, even simulations. Second Life is not merely a fancy chat room here, residents can do a lot more apart from corresponding with others. In reality, or maybe virtual reality, Second Life is a multifaceted setting, packed with possible threats as well as incentives.īasically Second Life is an online game, where ‘residents’ form virtual depictions of themselves, known as avatars, and “network with other avatars, places or objects” (Yee, 2006, p. Even though it is an online setting, its control arrives at the actual world, together with a virtual financial system that is reliant upon real cash. ![]() This game includes a 3D virtual world where users, known as residents, can “pretend to be whomever or whatever” (Yee, 2006, p. A small number of online social networking websites acquire as much interest as Second Life. ![]()
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